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August 2, 2003

Forks in the Road
This seems to be my biggest obstacle when attempting to design games that aren’t RPGs: Whenever I come to a crossroads in the design process, I find myself almost completely unable to choose a path and commit to it, even for the first round of playtesting. Thus, I never get to the initial playtest session, which means the game never actually enters game-hood. As it is, I now have an ever-expanding collection of martial artists, swordsmen, wizards, and cowboys held up at the corner of This Street and That Avenue. Will they ever manage to find their way?

We’ll see, I guess.

Listening to: Andrew Bird’s Bowl of Fire, The Swimming Hour

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