Archive for the ‘geekery’ Category

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Battlestar Galactica Wanders the Desert

October 11, 2007

Here’s something I wrote in the comments on someone else’s post. It’s substantial enough to share here, I suppose. It felt good to get some of this off my chest, though.

So. About Battlestar Galactica:

I certainly don’t think it’s “pitch perfect.” While I enjoy the show quite a bit, and there’s a whole lot that’s right with it, the way the show introduces and then drops threads is frustrating as all hell. The lack of consequences for characters bugs the shit out of me.

Earthlink beacon and deadly disease? Oh, nevermind. Cylon homeworld out there somewhere? Whatever, I guess. Cylons want to exterminate us. Or, no, wait, they want to use us to make babies. No, no, they want peace. So they can occupy us. Unless they want to follow us to Earth. Or something. It’s all about the Cylon God. Or it used to be. But that was just Six. Or something.

What the hell is Lee Adama’s story? Not, like, what’s his background or motivation, but what is his story? When this show is over, I bet it’s just going to be a tangled mess of good-looking emo nonsense (very well played by Jamie Bamber, but still). He resents his father, but really he loves him, but really he defines himself by being CAG, except for all the insubordination, and his loyalty to the President, and all the times he’s pulled a gun on important people, or run off and hidden with them, or killed kingpins, or floated in water and wished he was dead, or become a lawyer. Or something. And gets away with it every time.

(By the way, Romo Lampkin is still a ridiculous, awful, LARP-quality character. Mark Sheppard makes that character into more than he deserves to be. I want more explanation of how these characters came to be survivors of the Cylon attack. And the occupation. You remember all that stuff, right? How do you so utterly forget the inciting event of the series? It should be influencing every character you introduce.)

Lots of good stuff in the show, but this is not a well-planned epic. This is a collection of exciting ideas, doled out in bursts, and threaded together with the appearance of a narrative trajectory. Put it another way: Ron Moore’s making it up as he goes along. And that’s fine, but let’s not celebrate the great genius behind the master plan, because there is no master plan. I reserve my judgment on the presence of genius until the end credits roll on the last episode.

Music: Tom Waits, “Walk Away”

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About “Lair”

September 24, 2007

Tonight I’m listening to John Debney’s soundtrack for Lair1, one of the much-hyped titles unique to the PS3. The score is excellent — evocative, textured, exciting without being immature — to the point that I went to check out whatever I could find about the game’s setting at the official website. Go there, click on the Behind the Scenes link and see what may be the best concept art gallery I’ve ever seen on a video-game’s website. It’s not just pretty, but informative. It really makes me want to know more about the designers were intending for the game to be (since their testimony is the closest I’ll probably ever get, since I vow to never buy a PS3). Dragon-riding sky-knights duking it out in a war-torn, post-apocalyptic fantasy world with a full orchestral score? Sound’s terrific. Too badaboutthe game, …though.

Music: John Debney, “Elegy”

1. I wouldn’t have known it was even released if I hadn’t searched for it, since iTunes does such a lousy job of listing, cataloging, and announcing their soundtracks.