Archive for the ‘games’ Category

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About “Lair”

September 24, 2007

Tonight I’m listening to John Debney’s soundtrack for Lair1, one of the much-hyped titles unique to the PS3. The score is excellent — evocative, textured, exciting without being immature — to the point that I went to check out whatever I could find about the game’s setting at the official website. Go there, click on the Behind the Scenes link and see what may be the best concept art gallery I’ve ever seen on a video-game’s website. It’s not just pretty, but informative. It really makes me want to know more about the designers were intending for the game to be (since their testimony is the closest I’ll probably ever get, since I vow to never buy a PS3). Dragon-riding sky-knights duking it out in a war-torn, post-apocalyptic fantasy world with a full orchestral score? Sound’s terrific. Too badaboutthe game, …though.

Music: John Debney, “Elegy”

1. I wouldn’t have known it was even released if I hadn’t searched for it, since iTunes does such a lousy job of listing, cataloging, and announcing their soundtracks.

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Gamer Weirdness: Example #91

August 30, 2007

When you’re able to back up and see gaming discussions from afar, you have a chance to appreciate their magnificent weirdness. Here is a statement from RPGnet’s forums that would probably be alarming in your regular life:

“I will always downplay cannibalism…”

This reminds me: When our good friend Oscar came to work for the company, he sat down to play in a long-running D&D campaign with some of our coworkers. He didn’t know much about the game. During the first session, one of the players, in a panicked moment when the threat against their characters became clear, said this:

“Oh no! That means we’re probably being watched by beholder-kin on the near-ethereal plane!”

Yeah, what the fuck does that mean, right? This kind of immersion in the utterly crazy is part of what’s great about RPGs, isn’t it? At the moment that statement was made, all but one person at the table were intellectually involved in the fictional story and fantasy world that they were able to take in that idea with a sense of actual menace and excitement. “If we are being watched by beholder-kin in the near-ethereal plane, we’d better come up with a plan before they blast us with their magic eye-rays!”

But for Oscar, this was alien speech coming out of the ordinary mouths of his co-workers, not their characters. Take one step back, and it all gets weird.

To me, those people who can’t take steps forward and back — who can’t appreciate the oddity of the game as ludicrous, or who fancy themselves too cool to enjoy their own imaginations — are the ones missing out.