Archive for July, 2007

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Which Do You Like Better?

July 30, 2007

This makes almost no sense, because I can’t tell you what this is for, but I’m curious which of the following two designs you like better. Unfortunately, this is for a side project which I can’t yet announce, so I can’t share too many of the design goals here. These are competing for a position at the top of a website. Only one of them will actually be used, though it’s not too late for me to start a new design based on feedback. So tell me what each one makes you think, or feel, or want to cut with knives.

The final would have a bit of text set on top of it.

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Thinking Ahead to Mage: The Awakening

July 29, 2007

How much game-related talk is right for this venue? On the one hand, I want very much to write in greater depth about the games I’m working on and playing. On the other hand, I don’t precisely want to alienate people who tune out when we get to talking about dice pools, player agency, and ludology versus dramaturgy. Where’s the balance?

Right now, in the minutes between other projects, I’m writing down little notes that will soon become the Mage: The Awakening chronicle I’ll run at the office. A lot goes into preparing one of these chronicles, for me, from the general narrative terrain the game will cover (themes, atmosphere, the sorts of action that’ll happen “on stage” and the sort that won’t) to all of the choices that will inform or drive gameplay (like the sorts of character types that’ll be welcome and what sort of important decision points will be open to the players). I’ll generate pages and pages of ugly, geeky notes on this stuff, and often it ends up amounting to maybe just a handful of play sessions before real-world scheduling problems drive a chronicle into the ground.

Tonight, for example, I keep coming back to this question: “How much should my Mage chronicle resemble Ghostbusters?”