Writer Clint Hocking, who tackled both script and design duties on Ubisoft’s stellar Splinter Cell: Chaos Theory, found my most recent article in The Escapist, which uses the dialogue he wrote as an example of really fine immersive simulation through simple text. (I say “simple” knowing full well that it’s, you know, not that simple.) Anyway, he’s written his thoughts on the article into his design journal site. They are flattering, these thoughts.
But, seriously, Clint. You lose all credibility when you refer to Mr. Wright as “the other Will.”









